Project: 

CGI & Visualisations

Virtual Reality | Marketing | Content

Virtual Reality (VR) and Augmented Reality (AR) have the potential to change the way we interact with gallery and museum objects. Using these technologies we have designed immersive exhibitions exploring the story of extraordinary works of art.

We also produce photorealistic renders and visualisations of objects in entirely computer generated spaces. This allows for objects to be seen in new contexts, be it beautifully designed homes or purpose-built exhibition spaces.

We love storytelling and believe that every work of art has a story to tell. Our team of talented videographers is dedicated to producing stunning visuals that showcase the beauty and complexity of each piece.

We understand that every work of art is unique, and we approach each project with a fresh perspective, exploring the history, context, and significance of the piece. Through our videos, we aim to capture the essence of the artwork and bring it to life, making it accessible to a wider audience.

EXAMPLES OF OUR WORK

A wide angle render of the virtual reality (VR) exhibition featuring the Sutton Place Hercules
Objects that have been 3D scanned are placed in a bespoke beach-front villa environment.
These same objects are placed in a gallery setting. Lighting and positioning is completely customisable.
An example of a 'liveable' space to help clients picture how their objects may fit into a beautifully designed home.
Deborah Tarr's painting, Tomb, is flanked by two computer generated cliff faces within a gallery (produced for Cadogan Gallery).
Paintings by Oleksandr Bohomazov exhibited in a virtual apartment filled with textural details and muted tones.
A render of the virtual reality (VR) exhibition featuring the Sutton Place Hercules. Side view of the bust
The Sutton Place Hercules, as seen in our Virtual Reality exhibition. The piece was sold after the exhibition for a seven-figure sum.
A render of the virtual reality (VR) exhibition featuring the Sutton Place Hercules. Two sculptural parallels are seen in the image.
Our VR exhibition marked the highest fidelity and photorealism attained in a VR application produced for art market purposes.